‘Tutorial Series 2’
The Pixel Farm Enterprise Tutorial Outline

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Includes All 3 Tutorials

 

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Starter Level Bundle:
Nodal and Zoom Shots in PFTrack and Maya

In this course we will see how to works with two types of shots. These are going to be the zoom shot and the nodal-pan shot. We will see what makes these shots so special and how we can use the various settings and nodes in PFtrack to solve these kind of shots and how they will be set-fitted in Maya.


  • Setting up the Project.

    In this video we will setup the project properly and will also set the proper media bins.

  • Tracking and undistorting.

    In this video we will continue with the tracking and we will use the undistort node.

  • Solving and checking the solve.

    In this video we will see how to solve the camera and see how to test the solve by branching out of our original tree node.

  • Exporting the pan shot and start working on the zoom shot.

    In this video we will export our nodal pan shot and we’ll start a new page and start working on the zoom shot.

  • Auto-tracking the zoom shot.

    Now we will auto-track the zoom shot and inspect the tracking results.

  • Solving, orienting and exporting.

    In this video we will see how to solve, orient and export our zoom shot.

  • Maya workflow - Nodal shot.

    Now we will set Maya with a new project and we will see how to set fit the nodal pan shot.

  • Maya workflow - Zoom shot.

    In this last video we will see how to set fit the zoom shot within Maya 3D space.

Regular Level Bundle:
Solving a Camera with Object Tracking

It’s not always that you’ll have a shot in which you’ll be able to track and solve it in the traditional way. In this course we will see such a case and how we can use the Object Tracking node in order to solve the camera. We will also test the solved camera by trying to solve the footage in the traditional way and see if the results compare.


  • Estimating the Focal Length.

    In this Video we will work with the estimate Focal node in order to determine the proper focal length.

  • User Track and Image Modeling Workflow.

    In this video we will track a certain area in the shot and we’ll add a CG object from the Image modeling node as well.

  • Solving the Camera with an Object Tracking Node.

    In this video we will use the Object Tracking node in order to solve the CG camera.

  • Making Sure that the Camera is Solved Properly.

    In this video we will branch out from the tree node we started with, just to test the camera movement and see if the object tracking node provided us with the proper camera.

  • Exporting the Maya file and the Projected Textures.

    In this lesson we will export the projected textures and we will also export the proper maya file.

  • Adding animation and simple Dynamics.

    In Maya we will add animation and some very basic dynamic simulation in our exported Maya scene.

Plus Level Bundle:
Advanced Camera Solving in PFTrack 2017

In this course we will see how to work with a complex shot that involves not only a hand-held shot, but also a crash zoom in the middle of the shot. We will see how to use PFTrack and how to set the Camera Solve node properly.


  • Figuring out the Focal Length.

    In this video we will see how to start our project and we will also inspect the footage that is not only a hand-held camera, but it also has a zoom in it.

  • Tracking the footage with Auto and User tracks.

    Now we are going to track the footage. We will first track with the Autotrack and then we will add some user tracks.

  • Solving the camera with the proper settings.

    Since our footage has a zoom as well we will have to make sure to set the camera solver node properly.

  • Orienting and Exporting.

    Now that our camera is solved and it also has a dynamic focal length, we can export and we will export the Maya file and the undistorted footage.

  • Set Fitting In Maya.

    In this video we will open the exported files in Maya and we’ll work on the set fitting process.

  • Layout process.

    In this last video we will see how to take the set fitted Maay scene and run it through a simple layout process.

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