‘Tutorial Series 2’
The Pixel Farm Regular Tutorial Outline

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Solving a Camera with Object Tracking

It’s not always that you’ll have a shot in which you’ll be able to track and solve it in the traditional way. In this course we will see such a case and how we can use the Object Tracking node in order to solve the camera. We will also test the solved camera by trying to solve the footage in the traditional way and see if the results compare.


  • Estimating the Focal Length.

    In this Video we will work with the estimate Focal node in order to determine the proper focal length. Play the preview video

  • User Track and Image Modeling Workflow.

    In this video we will track a certain area in the shot and we’ll add a CG object from the Image modeling node as well. Play the preview video

  • Solving the Camera with an Object Tracking Node.

    In this video we will use the Object Tracking node in order to solve the CG camera. Play the preview video

  • Making Sure that the Camera is Solved Properly.

    In this video we will branch out from the tree node we started with, just to test the camera movement and see if the object tracking node provided us with the proper camera. Play the preview video

  • Exporting the Maya file and the Projected Textures.

    In this lesson we will export the projected textures and we will also export the proper maya file. Play the preview video

  • Adding animation and simple Dynamics.

    In Maya we will add animation and some very basic dynamic simulation in our exported Maya scene. Play the preview video

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