‘Tutorial Series 1’
The Pixel Farm Regular Tutorial Outline
Image Modelling in PFTrack 2017
This course will show you how to work with the auto track node and how to use masks in order to block areas that PFTrack shouldn’t track. We will also see how to use Image modelling node and we will build parts of the geometry and we will also see how to extract projected textures out of that geometry. We will then export the PFTrack project into Maya and set fit camera and point cloud to have the perfect perspective.
Setting up the project and importing the footage.
In this video we will set the project first and then bring in the provided footage . We will let PFtrack determine the footage properties due to lack of info. Play the preview video
The auto tracking and manual tracking tools.
In this video we will work with the “estimate focal” node and the “image Enhancements” node. We will try to figure out the proper focal length and we’ll try to improve the footage quality. Play the preview video
Working with the auto track and the masks.
Now we are going to work with the auto track but we will also use a mask to cover an area that might throw off the tracking process. Play the preview video
The “User Track” Node.
After fine tuning the auto trackers we will now use manual trackers that will help us covering areas that the auto tracks didn’t cover. Play the preview video
Solving the camera.
In this video we will solve the camera and we will also test the camera solver node in order to see if it can figure out the focal length without the “estimate focal” node. Play the preview video
Orienting the 3D scene.
Once we have the 3D space all solved and calibrated we can now use the “Orient Scene” node in order to figure out the right perspective. Play the preview video
The Image modelling node.
After the scene had been oriented, we can use the “Image Modelling” Node. This node will allow us to place geometry within the 3D space and extract textures that are based on the footage. Play the preview video
Exporting and tree presets.
Now it’s time to export to Maya. We will export not only the camera and the point clouds, but also the geometry we created via the image modelling node. Play the preview video